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Metal sonic sprites sonic advance
Metal sonic sprites sonic advance






metal sonic sprites sonic advance

In this case, they were used in the proof-of-concept Retro Engine remaster for Sonic 3.Īn odd message. As with other Classic object sprites, these were originally made for the 2013 Retro Engine remasters.

metal sonic sprites sonic advance

The original blue sphere sprites used in Sonic 3 & Knuckles are present in Objects-Classic.gif. Sprites meant for a stage editor, as such, they are not used in-game. If you use an editor to place them into a stage, they function like red spheres by taking you back to the last checkpoint. This could've meant the Blue Spheres Minigame was meant to be reused as the Special Stage format, rather than the new Special Stage format we see in the final game. According to the sprite sheet, these emerald sprites were polished up versions of the unused classic sprites. Included in the Blue Sphere bonus stage files are sprites of the Chaos Emeralds and Super Emeralds redone for Mania with two extra frames and a different color palette. Or it could have gone on the HUD and shown the player's speed. Something similar might have been planned here. Sonic Chaos changed the standard time bonus from operating on certain time thresholds to being expressed as a 1 to 999 km/h speed bonus. In the case of Special Stages, it's impossible to get every ring in any Special Stage (The closest the player can get is in Special Stage 1, but even then, there's one ring floating in the air that's impossible to reach), and the Blue Spheres bonus stages don't have a results screen (the "PERFECT" graphic that shows up when collecting all rings in a Blue Spheres stage is different from this.Īnother unused text graphic. In Sonic Mania, getting all of the rings in an act (Easiest to do in Sonic and Tails' Mirage Saloon Act 1) will not give this bonus The devs probably figured that the acts in the game were far too large to get everything in a reasonable amount of time (or, in some cases, impossible), so they decided to eliminate and replace it with the 'Cool' Bonus. This graphic is found in both the normal and special stage results. With the introduction of Mighty the Armadillo and Ray the Flying Squirrel as playable characters in Sonic Mania Plus, it's possible the "A" is actually a badly-drawn "R", and that these placeholders were for them.Ī "PERFECT" bonus graphic, used in the previous games for collecting all rings in an Act or Special Stage.

metal sonic sprites sonic advance

There are two placeholder copies of Sonic's signpost art seemingly labeled "M" and "A". Also, there are no sprites for Mini Sonic hanging onto something.Īll signposts but Sonic's are labeled with the respective character's initial in the sprite sheet. These go unused, as Sonic cannot do this in his mini form. Some unused sprites that were going to be used for Mini Tails holding Mini Sonic in Metallic Madness Zone Act 2. They both stay in their default animation cycle in the final game, akin to Sonic 3 & Knuckles. Unused animations for Sonic & Tails looking up and looking straight ahead while piloting the Tornado, akin to Tails piloting the Tornado in Sonic 2. The final shield sprites were redrawn from the ground up and feature a lot of additional frames. These early shield graphics are traced from the original Sonic 3 sprites, but with colors changed and more detail added. Although the boss arenas of Lava Reef Zone and Titanic Monarch are considered the "Act 3" of those respective zones, the title card still refers to them as "Act 2", rendering this graphic completely unused.īecause none of the zones' names include these letters except V because Lava Reef Zone is in the game, J, K, Q, X and Z all go unused.Īn early pause menu, seen in some pre-release footage.Įarly graphics for the elemental shields and the insta-shield can be found in Sprites/Global/ShieldsOld.gif. Sprites for an Act 3 are in the title card graphics. Interestingly, these were located as part of a PNG file, as opposed to the GIF format used by most of the game's sprite files.Įarly unfinished graphics of the English text, pause menu, and save select/2 player race are in Data\Sprites\UI\ Unfinished graphics for Sonic on the title screen, missing several shades on the spines and gloves. The sky background was later reused for the Pinball Bonus Stage in Encore Mode. Oddly, it does not have Mirage Saloon or Chemical Plant, both of which were playable at E3 2017.ĭifferent background graphics for the title screen leftover from the "Discovery" part of development, with a slightly more geometric island and graphics of a strange Model 1 Genesis with a 32X and a Model 1 Sega CD emitting a beam of light. Unused sprites for the game's title screen show the game's early name "Sonic (the Hedgehog) Discovery", most likely left over from the prototype shown to SEGA.








Metal sonic sprites sonic advance